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This was an interesting game, with a nice atmosphere but slightly held back by its controls.

Everything felt too slippery, there was no coyote time and the ledge grabs did not work consistently. The charge ability was also super sensitive, slightly moving the stick steered you way too much. It all contributed to a feeling of never being quite in control of the character.

With that, I felt that the checkpointing was punishing, especially at the beginning of the game. I didn't expect a fall to be an instant death that sends you back so far. It got a bit better later on as the areas became more compacts and "puzzle-y".

That being said, once this initial rough patch was behind, it got better. I though the graffiti tutorials was a great idea and the fact some of these abilities used the characters' staff was a nice touch, though the last one puzzled me a bit.And it was cool that wall sliding had its own uses independently of wall jumping!

I gave up in the ending area, which is way further than I first thought I would. If you can improve those controls, it will be a great little platformer! ;)