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Jam wrap-up

This game started as a small prototype focusing the core brothel shift loop:  clients, energy, time pressure, and that slightly chaotic backroom vibe. During the jam I’ve released a Home Update (v0.2) that lets you go home between shifts, rest, upgrade your space, manage ads, and build progression over multiple days.

I’m still actively developing this and would love to know:
what would you want to do between shifts next? or do you want more to do during the shift?

Thanks so much for playing and being here. Means a lot to me.

Love,
Arabella x

Game's fundaments are good, but its buggy for me, I don't know why.

Hey, thanks for the feedback! I’m literally triaging bugs from the last build right now 🙃
Did you notice anything major, like schedule conflicts or the sleep timer running during scene changes? Any details you can share would be super helpful

(+2)

Sleep timer is way off, 1 hr is skipping like 6 hr and 8 hr is skips like 3 days. And message app is very buggy too. I can't get message (it show number of message that I got but I can't see anything), and I am also not getting shifts after few shifts. 
Another thing, the message is not considered as read unless I scroll the message.

(+1)

Ahh amazing, thanks for the feedback, I'm on to it ;)

Okay some quick fixes:
I added a "Go To Work" button in the home scene so you don’t have to wait for messages. This keeps the gameplay moving until the messaging system is more stable. If I were sitting at home with not much to do, I’d probably do the same... management might not love it, but it keeps the game flowing for now.
I also updated the Sleep button to restore a random amount of energy. It currently runs for 9 hours on my setup, but this may vary in WebGL. Looking into fixing that further. For now, it should prevent multiple days from passing unexpectedly.