The menuing feels backwards in many ways. The "Go Back" menu taking you to the hallway and then the living room should instead be more explicit. And the default, top menu item should be the most common action you anticipate from the player. Personally, I believe that most common action should be moving the player closer to their room when in the house, or perhaps toward the garage. Either way, if I want to get to "an end" of a space, the menu should ideally keep the path toward that end in the same position so the player can spam click to get there.
The reason the "Go Back" menus feel awkward is because at various points, you start in your room, not the living room. So being eplicit about where it's going would avoid that dissonance.
My other commentary on default menu positions has to do with digital design ergonomics. Basically, the more clicks or mouse movement a user has to make to get to a particular page, the slower and clunkier the UI feels and can actually cause increased repetitive strain injury if the user pushes thru it. So identifying most common menu navigation paths and making those paths have the fewest clicks and/or mouse movement, the overall better the ergonomics will be. In the case of your game, as it currently stands, the most common path would likely be going from the garage to the player's room, or vice versa.