Thank you so much for playing! I'm glad you like the specific mechanics my friend chose; we had a lot of fun making it.
Exactly! The gradients of each shape were meant to bring out the design while still keeping everything simple.
"Regarding technical hiccups, I'm not sure if I'm missing something, but it seems that dying as a square in the triangle area gets me stuck. "
I haven't run into that issue, but if you send me details, I can look into fixing it. Thank you for the feedback.
As far as the square not making the jumps, it can make all necessary jumps to make it to the first swap; the trick is that you can dash up. (I probably should have let everyone know that before) But jump, then push W + Dash, and it acts as essentially a shorter double jump.
Yeah, I will probably use them as checkpoints, but I'll probably do that sometime after the Jam.
Again, thank you so much for playing!