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(+1)

I just got done reading your examples and dude, not bad at all. The coffee shop was hilariously clever and the post apocalyptic quest one was ironic because you gave the reader one of three options to choose.

That was something I planned for my game at some point when it came to battles, but I ended up ditching that idea way earlier in development.

Deleted 13 days ago

Actually, I wouldn’t mind the help. I have the first part of my game halfway done, but I'm still working on the script. I have some things in mind, but I wouldn’t mind someone giving me their input on how the script could improve from what it is now.