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Regarding the gameplay, the main thing I plan on doing for the game is putting an emphasis on character's emotions. 


For battles, you can either reason or fight your enemies. Reasoning with them is you, the player, choosing to find out why they're either mad, sad, happy, etc. and calming them down whereas fighting is just you, the player, hurting them physically and not caring about what they're dealing with on the inside. 


The story is something that I want to be lighthearted. 

Humans, Animals, and Robots have lived together in peace for a good while, befriending one another and sharing resources with each other, until the leaders had disagreements on what would benefit their own respective groups. 

At one point, there was a bad incident that involved a machine made by robots that ended up hurting some kids, as well as some animals.

After that day, the leaders decided to go their separate ways and formed big walls called Strongholds that stretch across their lands. 

The player takes the role of a young human boy who stumbled upon the land of animals by mistake and later befriends a few of them. 

Throughout his journey, he can either help out several other animals and robots with their own personal problems (or not) and in the end, he will meet the leaders of each group and see their own respective side of the story, as to why they felt they went their own separate ways.