You set the tone really well with the character art and the music used. The writing helped paint pictures of distinct cities. Whilst there was not too much choice to make to alter the story, the writing and pressure of the 14 days still had me engaged. I enjoyed meeting <spoiler> the magical creature in the woods </spoiler> :D With a game like this I'd be interested to see how it feels when you can have deeper / branching story, where choices in a node will affect the story / choice availability in other nodes! I worry it'd turn into branching narrative spaghetti very quickly (from an implementation perspective!). The main objective of the game was super in-line with the theme!