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The visual were cohesive, though probably a little too neon / bloom overlapping in parts (UI / checkpoint). Music, although not original, fitted the vibe of what you were going for. The theme was a very fair implementation, and a rolling + magnetism mechanic felt fresh. It'd be cool if you could make a few more levels out of the content you've got, where you build up the skills of the player a bit more gradually. The challenge was fair, but some of the mechanics could have been onboarded a bit better.  Thank you for taking part and keeping me company during the jam <3