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The visuals are very intersting. I must admit that they are a bit difficult to look at at some points, but the overall artistic vision is great and sets this game apart from other jam entries. But I feel like some guidance is missing. 

Nonetheless: the movement feels very smooth. Better than in most platform games I tested this jam. 

You meant that you ran out of time: what was planned for the game?

(+1)

Actual distinct zones/areas, a boss fight and another ending, also ilustrations for the endings.