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Hm, so I imported the gameframe test project into the same GM version as you’re using, and it seems to work normally, including with this

if (keyboard_check(vk_space)) {
	window_set_position(window_get_x(),window_get_y())
	show_debug_message("re-positioned!");
}

If you can send me an email, I can send you a YYZ and you can see if you can get it to misbehave

Generally makes me think that you have something else going on that causes this weird interaction.

(3 edits)

It is very possible I'm just doing something weird. I'll shoot an email your way.

Also, I just pasted the code you posted into the demo I originally had, it still does the same weird repositioning.