Really liked the turn-based world, could think about everything before committing to the movement. I feel like there was a lot of unavoidable damage you had to tank and rooms you get sucker-punched by entering and not being able to go back. There were some rooms that had enough to orient where you were while others had me guessing where they went like the first room with its 3 entrances and nothing else.
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Tried again with the attack and dodge (should have read the start page, it was right there lol) and it was SIGNIFICANTLY better and made it way further, but didn't know where to bring the gold key. Maybe I'm not as big of a math nerd as I though, but it still seemed like some enemies couldn't be killed without taking damage so you could get the right orientation or tile pattern to be adjacent to them.