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The slow methodical movement here is really cool, but I gave up very quickly after getting the attack ability solely due to the platforming following it having no respawn points in it and constantly sending me all the way back to the bell to do the by then trivial but still tediously slow walk back to the actual challenge. Learning the right positioning to get through a sequence the first time is fun, going through the same motions again and again quickly turns it into a painful slog that I'm not willing to push through, and it seems like there's no way to get back out of that area without successfully completing that platforming, so I'm kind of forced to leave it there.

The game does look and sound really good, and again I do really like the core mechanics of this game, its just the levels need to be chopped up a little smaller to be palatable I think.

Yeahhhh, if there's one thing I'm taking from this it's that I need to be way less stingy with the checkpoints lmao. Definitely my number one priority in the next patch. Thank you for playing, and thank you for the feedback!