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(+1)

The animations are really cute and also really help with the overall game feel (like squeezing the character sprite when jumping, etc.) I also like that you seem to have implemented a coyote-time. 

Furthermore the game remindes me of Celeste, so plus points for that. 

But: a few jumps were very difficult to perform, from a mechanical point of view. E.g.a actually having to use the full extend of the jump felt kind of weird. However: you countered this well by setting the checkpoints very friendly. 

Nice game. 

Thank you for playing the game. The duality of checkpoints from this comment and the one below it 😂