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I am very happy that you are interested in the game and thank you for your comment. Soon, a solution will be introduced to the game for situations where a player gets stuck somewhere. I try to take care of collisions in the game, but with each update, new models appear, which probably causes some errors.

In such situations, I will prepare a system, mainly in the village, so that when the player presses a button, they will be teleported to the right place. This solution will stay with us as long as the game is in its early stages, where things are constantly changing. Once I am sure that everything is working as it should, I will simply remove this teleportation to preserve the atmosphere, or I will turn it into something more interesting.

I would like an even more open world in the game, but since I am making it myself and want it to be optimized, it will be more divided into areas, which does not mean that each one will be small and limited. I have a lot of ideas and am working on it so that the player does not just sit in this village but can explore the world of the game from other perspectives.