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(2 edits) (+1)

So... first play, managed to get two bugs right at the start (that I think were all my fault lol). First one when I entered the wrong house at the beginning, got stuck in a fence when I stepped out of it. So I reloaded the game, entered the cart again, but then I got stuck on the other side of the gate. Maybe these are one of those things that only happen to me lmao

Jokes aside, just by the start, I was already kinda surprised by it. Didn't expected it to be some kind of open world game, and that already makes me want to stick around and see more of it. Don't know what are your plans with this one, but the fact that it isn't just another visual novel style already tickles my attention, and I'm totally in for it!

(+1)

I am very happy that you are interested in the game and thank you for your comment. Soon, a solution will be introduced to the game for situations where a player gets stuck somewhere. I try to take care of collisions in the game, but with each update, new models appear, which probably causes some errors.

In such situations, I will prepare a system, mainly in the village, so that when the player presses a button, they will be teleported to the right place. This solution will stay with us as long as the game is in its early stages, where things are constantly changing. Once I am sure that everything is working as it should, I will simply remove this teleportation to preserve the atmosphere, or I will turn it into something more interesting.

I would like an even more open world in the game, but since I am making it myself and want it to be optimized, it will be more divided into areas, which does not mean that each one will be small and limited. I have a lot of ideas and am working on it so that the player does not just sit in this village but can explore the world of the game from other perspectives.