Okay! got through, so apparently holding accelerate adds velocity even mid air, that was the thing i was missing most times.
I could critique the game for how much it requires absolute input perfection (and also to have unbroken streaks of input perfection as to not loop over and over again) but I think I appreciate the game's art direction and style a lot more than that gripe, it's so interesting that in a sea of damp dark depressing metroidvanias there's a submission that's an open ended, sunset lofi-punk skating game set in the middle of the ocean, I never expected to play a skating metroidvania (other than The Elephant In The Room).
I really liked the art design the most though, it felt very liminal and dreamlike and is generally beautiful.