There was supposed to be a bit of strategy in how one could make the most particles in the time given but I'll admit that is a pretty loose premise for a game strategy. I did pretty much intend to just make this game a beautiful 20 second interaction. The particles do have their own gravity. I was going for a kind of physics simulation that could do anything within reason. Thanks for the kind words! I'll likely revisit this and do exactly what you're talking about. I would like to think of something that can deepen the gameplay beforehand. It might be a while haha.