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The game itself seemed to have lacked strategy since spamming as fast as you can is best for points, but the visual effects combined with physics interactions are quite pretty (do the particles have their own gravity? there was that one time when a particle was orbiting another particle and it looked cool). You can probably expand on this with more advanced effects and smoother gradients if you choose to revisit this

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There was supposed to be a bit of strategy in how one could make the most particles in the time given but I'll admit that is a pretty loose premise for a game strategy. I did pretty much intend to just make this game a beautiful 20 second interaction. The particles do have their own gravity. I was going for a kind of physics simulation that could do anything within reason. Thanks for the kind words! I'll likely revisit this and do exactly what you're talking about. I would like to think of something that can deepen the gameplay beforehand. It might be a while haha.