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I think the gimmick of having to echolocate to see, and making an adventure game are really interesting for the jam. And I really liked the atmosphere of the game.

But, i'm not sure if it is because i'm unfamiliar with the genre (and kind of avoid it, not my cup of tea), but I got stuck, and tried interacting with everything and didn't find how to go forward. (I got the stethoscope, and knife, and I managed to find the guitar, but I think that's not needed for progresing)

I think my biggest critcism would be that, by the nature of the game, you can't see if you are correctly clicking on something on the environment. I know its like, the core of the game, but my issue is that because of that you don't know if an interaction didn't do anything because its supposed to be nothing, or because you are missclicking in the dark. Maybe when you echolocated something it could have kept like an outilne for a few seconds or something so that it would be easier. But what ended up happening is that I would interact with something like 5-6 times just to make sure i'm clicking it right, still miss, and then I would come back, try again, and it would succed, because now I got it right.

Also there were some interactions that seem to do nothing (like cutting the meat? in the freezer?, or breaking the paintings), that i'm guessing are for flavor, but I think in a game like this were you are literally stumbling in the dark trying to find what to do next, those kind of interactions just throw you off too much. (unless they are NOT for flavor and actually do something, in that case just dismiss this, it was just my inability to go through the game lol)

I'm sorry I couldn't get through a lot more of the game,I'm pretty sure there was quite a bit more to do.

(+1)

Thank you for the feedback! If you want to give it another go, try turning on the 'Toggle Permanent Echo' setting. That should help if you're having trouble with the echolocation :3

Also, on the topic of the items, they play a certain sound if you use them on either nothing or the wrong thing. A different sound effect other than that one should play if you successfully interact with something.