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(1 edit)

This was a very ambitious project!

I found small QOL things such as being unable to skip the intro, lack of instructions on operating the drone, and the game's display resolution behavior to be roadblocks to enjoying everything you made here.

For example, I could move, rotate, and fly higher, but couldn't figure out how to lower the drone.

Also, getting the game to fullscreen or back to windowed is very unpredictable and can cut off a significant portion of the screen.

Art and sound assets were wonderful and fit with the aesthetic.

My only recommendation for a project of this scope is to get to MVP (minimum viable product, the barest set of features that make your game unique), then do User Interface work to let your playtesters reliably get to the game, then go back to add the extra features/stretch goals/window dressing.

I really want to play this when it's polished, good luck!

Edit: I reloaded and tried to skip the intro by holding buttons one at a time, and none of them skipped the intro, maybe this was just in the debug build.

(+1)

Hello, thank you alot for your feedback.  Since you have written some errors i thought i might respond here unitl i release an update in case you would like to try again or anybody else sees this. 

The drone can be lowered by pressing E

For some reason you must press the blue fullscreen button to get correct fullscreen

Thank you also for the tip about MVP!