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(2 edits)

- FARFIELD -


Failed attempt to break Demo version's population record, using as small map bounding box as possible. Game ended to apparent memory related issues when drawing the map of pop. 5000 Farfield (below). New money record though: 5838 coins! There was real potential for the new record. In the game I tried same old ideas but with more rigorous and systematic application, yet there are still room for making some further streamlinings, for example always discard non-forced Bakery-cards after economy is enough robust. Same way with Fishshops. They are just a waste of space.


Development maps of Farfield drawn about 1000 population intervals. Map sizes included.

Another 35-40 hours well spent. xP

[Just a note. During this Hardcore Tiny Kingdom stint with record breaking goals, combined sum of score counts of the projects is 20000+ in population, and 13000+ in money, from about 20-25 new games started. Real time wasted to gameplay and map making is somewhere at ballpark of 150h. That's truly insane, even by my own standards, but..

You gotta make it a Kingdom, and make it Tiny, you know. :D ]