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(9 edits) (+3)

- IXTLAN -

New Demo-version Personal Best by Population count! For some reason the game let me play far longer than usually. Normal 'One lake/Remove+Tavern cards Farm/Heavy Bulldoze+Discard' -strategy with strict constrains to the landmass size (all land within 59x59 grid of 3481 tiles), worked amazingly well. Map composed from 16 screenshots. The game ended to freeze/tilt (probably memory problem). No serious issues before the end. Two days of 'work'.

I didn't lose much progress, only 14 pop. Screenshot from the Frozen game, just before the crash:


In theory I could draw every map from taken screenshots since population 2044 and make an animated GIF from those maps to see how Ixtlan grew, but that'd be absolutely insane amount of work to do...


I Love this game, but that was enough Tiny Kingdom to me for a while. Probably very hard to make better record any time soon! :D

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EDIT/ADD: APPENDIX

Post script. Of course I could not end playing. Addiction does that, so I intentionally tested how large map can reasonably be still being somewhat playable... with 30-60 seconds lags! However I tried my best to make it also aesthetically beautiful to look at.

Vulcanesia's bounding box is 154x120 or 18480 tiles (give or take), and when playing with browser every symptoms of immediate crash were there: Very long lags, the game dropped out from the full screen mode every single card played, 'page doesn't respond' pop up window appeared all the time, build/chance animations took very long to complete, music was reduced to 'industrial noise', etc...

Map making took itself a half of day. Maybe 100 or so screenshots. Enjoy!


The game is still going on, and in principle playable but I think it is already practically unplayable due absurdly long lags, and would probably crash soon anyway. So I leave and end it as drawn to the map.

EDIT/ADD2:

Yet another publication-worthy project: 'Venezzia'. Lost to the sea of lags.


Apologies for my long rants! -Serious hobbyist xD

(+3)

wtfff this is absolutely insane 

(+3)

Lol. I have had that feeling many, many times. xD

'TK Demo-scene' might be small sub-niche, but it's here, and extremely dedicated.

(3 edits) (+1)

Few weeks later...

New TK Demo-version record numbers in both Population and Money, as far as is commonly known.

After intense agrarian revolution, Hoptopia ended to usual tilt after three long days of work soon after the situation drawn as above. 30+ hours.

Remove card is the most important card of the game, thus those vast expanses of fields, of which about half are bulldozed over already existing housing-districts.

Hoptopia's prosperity money-wise is just a side effect of active efforts to maximize farming of Remove and Tavern cards.

Not sure how much tighter a map can be arranged with 5000+ populations. Not sure is it really worth of time needed for searching that out either...


Maps of Hoptopia 2114 (44x37), 3512 (47x50), and 5304 (56x58) in same scale. There are more screenshots taken, but I draw only these three maps to demonstrate how the kingdom grew. The Castle's relative place stays same in all above maps as the West and North boundaries were already "locked" in pop. 2114 map and further expansions were made only to East and South.

Hopefully at least somebody find these posts interesting enough to not to get annoyed their apparent bloggish nature. I've put hundreds of hours to this game (DEMO!) and to making maps from my game projects, wanting to share them to others. :)

(2 edits) (+1)

- FARFIELD -


Failed attempt to break Demo version's population record, using as small map bounding box as possible. Game ended to apparent memory related issues when drawing the map of pop. 5000 Farfield (below). New money record though: 5838 coins! There was real potential for the new record. In the game I tried same old ideas but with more rigorous and systematic application, yet there are still room for making some further streamlinings, for example always discard non-forced Bakery-cards after economy is enough robust. Same way with Fishshops. They are just a waste of space.


Development maps of Farfield drawn about 1000 population intervals. Map sizes included.

Another 35-40 hours well spent. xP

[Just a note. During this Hardcore Tiny Kingdom stint with record breaking goals, combined sum of score counts of the projects is 20000+ in population, and 13000+ in money, from about 20-25 new games started. Real time wasted to gameplay and map making is somewhere at ballpark of 150h. That's truly insane, even by my own standards, but..

You gotta make it a Kingdom, and make it Tiny, you know. :D ]