Hey, congrats on the project, it’s looking really promising already!
The atmosphere and first-person perspective give strong classic survival horror vibes, and it honestly looks great for an indie game.
As for puzzle ideas, a few concepts that usually work really well in this kind of game:
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Clock-based puzzles: setting the correct time on wall clocks or watches using clues scattered in notes, photos, or environmental details. They’re simple but very effective for tension.
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Combination locks where each digit is found in a different location (documents, room numbers, symbols on walls, etc.), encouraging exploration.
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Computer passwords: terminals that require passwords derived from dates, names, or fragmented information found throughout the environment.
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Logic or game-based puzzles inspired by things like chess (piece positions, colors, checkmate patterns) or poker/cards (hand rankings, suits, sequences). These tend to feel intuitive and satisfying for players.
All of these fit really well with exploration-driven horror and reward attentive players without breaking immersion.
Best of luck with development — I’ll definitely be keeping an eye on this project!