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Hi there! Can I get a screenshot of the bone hierarchy please? I wish to make sure that it is compatible with Unreal Engine's Single root bone requirement :)

Hi, I don't understand this about hierarchies. Are you having trouble with Mixamo skeletons for preparing future models?

Hi Mate!


Basically for a skeleton to be useable in Unreal Engine, the entire Skeleton needs to be parented under a single root bone structure, otherwise it won't work or not even be able to be imported into a project.

This one seems to be split in 2, with the arms and legs being two different skeletons and not merged into 1 (and have that single root bone between them). So the Skeleton Mesh (the model) uses only the legs, with the arms remaining stuck in T Pose. Somehow the Arms are stuck to the bag. 

As is I wouldn't recommend this for Unreal Engine.

The Mixamo Skeleton is indeed compatible with Unreal Engine for future projects :)