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(+1)

Beat it without attacking any enemies other than the boss. Platforming and the combat versus the boss were fun.  Boss took a couple tries because I had to unlearn adjusting for knockback from Hollow Knight et al.  Boss was quite well designed.  I would say the level layout could use some work; it was always a bit obvious where I should go next and that felt a bit against the spirit of a metroidvania.  Also the ledge grab felt a bit inconsistent at times but I think it's probably just some detail of the mechanics I am missing. Art redesigns after getting powerups were very good.  Would have liked the enemies to get upgrades after each powerup, rather than (it seemed) one upgrade each.