Beat it without attacking any enemies other than the boss. Platforming and the combat versus the boss were fun. Boss took a couple tries because I had to unlearn adjusting for knockback from Hollow Knight et al. Boss was quite well designed. I would say the level layout could use some work; it was always a bit obvious where I should go next and that felt a bit against the spirit of a metroidvania. Also the ledge grab felt a bit inconsistent at times but I think it's probably just some detail of the mechanics I am missing. Art redesigns after getting powerups were very good. Would have liked the enemies to get upgrades after each powerup, rather than (it seemed) one upgrade each.