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(+1)

Re: Point 2, enemies healing very quickly. I checked the code, they SHOULD (excluding unforeseen consequences) heal 1 hitpoint every 32-60 frames (depending on their eating animation lengths, a shorter animation means quicker healing), WHICH IS once to twice per second (it's the worm that heals every 32 frames, and I could probably artificially slow that animation down to take 48 frames instead...?)

Is it ACTUALLY true that enemies take half damage once they have captured a player character? It really limits your DPS- if it's not true, that'd get you double the friend-saving DPS and make Mirea plenty effective at saving characters.

Yes, but since they didn't move or attack you directly (lamia's would bump into you if you were careless, but wouldn't chase you), the half damage made sense to keep you from just destroying them in an instant. It created a nice sense of urgency when trying to save your friend.

If you were lucky, you could have your attack free your ally and then you'd have a few frames before the still-helpless ally just got scooped back up to deal some real damage.