Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the vibe and art style of this game.

My main criticisms would be that losing starts you right back at the start of the game, rather than the start of a level, and that it’s not obvious the cooldown on the wave dash. I’d like to see an on screen ui element to help me gauge when it’s safe to charge an enemy.

Nice work!

thx for feedback!! the game itself is intended to be hard, so yeah. i might make the game save after a boss stages. and about cooldown visibility, idk. gonna try implementing that :)

(+1)

I agree with POOGLIES and add that you should check out Coyote Time and Jump Buffering. Every platformer needs those nowadays, otherwise it feels off. Good luck with your development!

DarnOK, how can I make the coyote time and jump buffering checking stuff? im still learning through game dev

(+1)

Check this out, try to figure it out itself (it's just holding one bool for a few frames/milisecs) if u can't, there's a multum of tutorials (not recommending to follow them though)

(+1)

Sorry it seems this video doesn't talk about these particular systems, here's one that does:

https://youtu.be/RFix_Kg2Di0?si=kudLS0aMWuff6TUR

thanks, but i use gamemaker 1.4 (because of ps3 exporting)