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(+1)

I like the vibe and art style of this game.

My main criticisms would be that losing starts you right back at the start of the game, rather than the start of a level, and that it’s not obvious the cooldown on the wave dash. I’d like to see an on screen ui element to help me gauge when it’s safe to charge an enemy.

Nice work!

thx for feedback!! the game itself is intended to be hard, so yeah. i might make the game save after a boss stages. and about cooldown visibility, idk. gonna try implementing that :)

I agree with POOGLIES and add that you should check out Coyote Time and Jump Buffering. Every platformer needs those nowadays, otherwise it feels off. Good luck with your development!