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(+3)

I really liked the movement of this game, it felt largely fluid and fun to chain things together to go fast. The scale and open feeling of the world is impressive, and the music fits in with each area quite well.

The major downside here is that I couldn’t actually find my way to the end of the game. I got the mcguffin in the ice area and turned on the wind gusts in the forest, but after that I was at a loss. With the forest area taking away my glider, the wind didn’t seem to be strong enough to get me further in the forest area (despite the seemingly obvious diagonal wind), and anywhere else I went felt either inaccessible or completed (or I’m just blind??).  I couldn’t even backtrack through the part of the forest I was already in because the wind couldn’t get me anywhere.

I probably would have completed this game if there was a bit more guidance. Either way, really liked what I did play, enjoyed the whimsy, but in the end I had to do my taxes.

(1 edit) (+2)

Hey friend, one of the game's devs here! Thanks so much for your kind words!!

I didn't work on the movement but agree, it was easily one of the things I loved the most when testing. It looks like the wind gusts love to misbehave sometimes, something we'd definitely have to fix in a future build!

For anyone else feeling lost, there's a gate that opens right at the end of the glacier that leads to the third area (a factory). If you complete that one, there's a failsafe mechanic that gets unlocked that will let you get to the top of the canyon with the wind gusts as well, just in case your build has weak gusts too.

Great points and feedback on having a bit more guidance in the world though, I see where you're coming from.

Either way, thanks for giving it a try and hope others enjoy it too!