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Very creative in the design of player abilities (that type of base attack was a first for me). The movement felt sloppy and hard to control, it made precise platforming difficult and sometimes frustrating. The controls being taught in an active manner would have been nice. I don't know if it was intentional, but there wasn't music on my side (I could hear the SFX though). The environment was nicely created, and the minimalist aspect was visible. Good job.

Hey sorry, would you mind explaining what about the movement felt sloppy or hard to control? The game is designed so that the platforms remove all precise platforming, or at least that was the intention, so I'm not sure where I may have messed up to make you feel that way. 

No there isn't any music, I have no sound experience and did this all myself learning as I went. So I ran out of time and had to plug what free assets I could find.