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Despite the Itch.io "suspicious account" warning I did download the game and give it a try. I did a number of checks to confirm to the best of my ability that it was just a standard Godot release, saw that you also had another game and a Steam page with a game in a similar art style, and ran the game with my computer offline just to be sure, but yeah.

Unfortunately I got stuck very quickly - Some of the rectangular gates seemed to let me through and others were solid with no indication of which were which or why that was happening  - I thought they were gates that forced me to beat a certain number of enemies but after clearing the first three enemies painstakingly slowly (for the first enemies in the game they sure have a lot of health and also forcing the player to mash CTRL is an...interesting design decision), they just respawned and I felt stuck.

I was able to sneak between two trees to the upper area and get the lantern but once I did the gray box again trapped me inside with seemingly no way back. I separately tried to go into the devil circle and basically died instantly twice from things I couldn't see. I'm afraid that's where my journey with Meekbart ended

All that said the art is very cute and with some polish and game feel changes (and with a different control scheme...please) I'd love to see you build this out further!

Thanks for trying the game, and thank you for your thoughtful feedback.

I was definitely a bit crunched for time, and as you've pointed out there are quite a few areas which need additional attention. I'll try to incorporate your advice into an update when I get a chance.

Once you have the lantern, you should be able to navigate the dark forest a bit more readily. Anyways, I'll see if I can polish it all a bit and release an update (and make the controls a bit more sensible too!)