Lots of content! Pretty fun. The movement felt a bit weird sometimes, like I wasn't in full control. However, the height ability being based on a parry is very creative and I cheer for that. Cool game!
Thanks for playing! Out of curiosity, was the lack of control the result of any specific ability, or more so from the basic walking / turning / friction of the character?
From the basic movement! The sprint's effects were understandable (lots of speed, lesser ability to turn, that makes sense), but I feel like the basic movement's lack of control made the sprint's effects unbalanced.