Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I love the idea of this game and had a lot of fun until the multicellular level.

I think eventually you’ll need to rethink if the game’s focus should be on “driving around in your cell as if it’s a spaceship” at all. It becomes quite old rather quickly and you spend more time trying to get unstuck than anything else. It doesn’t make sense to me that the evolution of your life form depends on your ability to maneuver around a tiny tiny fraction of the world successfully for a few minutes.

I would rather spend more time checking out the other species, just observing everything that happens in detail.

Hope you’ll continue making progress on this, good work so far!

Thanks for the feedback.

I've noticed the same thing in Thrive before, which I like to call the dual nature of the game. We are both making a species editor the player uses to make strategic choices but also an action gameplay component where those changes have an impact. So Thrive has this dual nature where neither side of the game is the entire game, but instead the sides try to complement each other. 

I think we are kind of entrenched on this design and can't really consider removing either half of the game. A purely creature designing and watching kind of game would be a different game than Thrive, sadly. I think it would make Thrive a totally different game if we removed the swimming around portion so we unfortunately cannot satisfy everyone.