This game is super cool! I have to say the menus and UI are really well made and look good. The overall look of the game is pretty cool, I can definitely see the minimalist theme, its got a cool kind of star fox but neon look. The movement was a little bit hard to get used to, I'm not super familiar with rail base shooters so that could definitely be why. It was definitely a learning curve getting used to what visuals correlated to what purpose in the game (except for the magenta enemies that was pretty easy) but once I got it down it was pretty fun teleporting around the map, though I did get lost a little bit. The intro animation sequence is so cool though, I have no idea how you were able to make all of that in such a short span. Overall pretty cool game.
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Ah, that's unfortunate. A lot of the key objects in this game are colour-coded, and I didn't have time to add accessibility features.
When you get to the organic zone, go right. You should eventually find yourself in a dead-end room with an ability and mini-boss. After getting the ability, there's a fairly obvious zone connector you can access which is the most straight forward direction to go in (but you don't have to).
The only colours you really need to distinguish are purple, green, and cyan, since those are the colours of locked warp points. However they're weapon activated, so really you can just throw whatever you have at them and if they don't open then you don't have the correct weapon yet. The halo effect around warp points was added fairly late in development so that it would be easier to distinguish warp point pairs, but another way to do that is by looking where a warp point is pointing, since if it's usable it'll always point to its partner.