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That was a very cool demo! The art is beautiful, the atmosphere is relaxing, and the abilities are fun to use together.

The extra jumps HUD after a successful dash attack is both stylish and helpful—it made the worm boss easier to avoid.

White cannonballs and white cats are a bit hard to see against the cloudy backdrop.

I found that it's possible to get stuck if you cancel out of rolling into a tunnel at the last possible moment. I was able to reproduce it and recorded a video of it.


All-in-all, great work! I can't wait to see what's in store.

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Oh, thanks for letting me know! I guess I'll have to find some sort of fix for that. Also, glad that you enjoyed the game, and thanks for all the feedback!