I wasn’t able to finish this game, it felt very slow and death without any form of saved progress is far too punishing. It also felt as though there was a lot of waiting in this game between waiting for health to recharge after missing a difficult jump or waiting on moving platforms.
I only made it as far as finding the wall run over the course of around forty-five minutes, and gave up after not knowing where to go after the wall jump tutorial popup. The nearest respawn checkpoint was quite far away, before a set of moving platforms, which added a deal of wait time that discouraged any experimentation with the movement. I fully gave up after falling one too many times and having my progress entirely wiped.
I do like the aesthetic the game goes for, though. The neon city is cool and, looking around at all the platforms in the sky, I like the application of verticality to the map. Definitely some interesting ideas at play here, but I fear that the game was too punishing for me to get to see many of them.