Those new to Trophy Dark will find Light to be a delightful introduction to this play-to-lose system, as Natalie has put guidance throughout the scenario: an easy-to-follow tiered systems of conditions to dispense and make player-characters' lives worse, framed scenes with plenty of questions designed to invite the table to share world-building duties, and frequent "Running This Scene" instructions to set a GM on the right path.
Trophy Dark's formal ring structure still informs the scenario, but its formal structure has been replaced by a format more familiar to those coming from other systems: box text to be read aloud, advice text for the GM, and even the occasional media touchstone to help everyone visualize things in play.
It's a crystal and rainbow-colored journey into peril. Who can resist?