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(+1)

Fun little game, the protagonist is absolutely adorable and I like the implementation of the minimalist theme by making him really small! The music is nice and whimsical and the environments look cozy and warm, although the shadows seemed a bit too dark in places.

Controlling the player on the ground felt nice and snappy, and so did the ledge grabbing mechanic, but I found the wall bounces and dashes to be a bit hard to use. At times, it was hard to tell where I was supposed to go - for example, in the first area, I tried to climb both sets of stairs to the sides and ran into an invisible wall on top. This was especially an issue in enclosed areas, like the clock tower, with objects getting in front of the camera (and the player itself blocking the camera when too close to the wall). As a result, sometimes I wasn't sure if I was following the intended path or sequence breaking.

After many attempts, I managed to get the dash ability and jump over to the maze, where I initially thought I was supposed to use the little catapult - until I realized I could just dash over to the next table. Sadly, the shelf climbing section was too difficult for me and I didn't quite manage to get to the end. Maybe I'm missing something obvious, but I tried (and failed) to get up there many times across two separate playthroughs by mixing wall bounces and dashes, and eventually got softlocked on both playthroughs by accidentally pressing Shift too quickly. Also, I'm not sure if there was any use for the Left-Click attack at any point, but I seemed to lose that ability as soon as I entered the shelf climbing room.

Either way, it was still fun while it lasted, and I'd love to give it another shot if a bug fix for the Shift issue is still on the table!

(+2)

It certainly is! Thank you for checking out the game, we have already fixed the soft lock issue and the difficulty of the game as well will definitely reupload the game once the voting period ends. Look forward to it!