Nice art style! The models and animations are great, the combat feels good and I always love this crunchy pixel-art-on-low-poly-3D style.
Gameplay-wise, my experience was a bit on the rough side. I've encountered a few bugs like the mouse not being captured in the window anymore when returning from the pause menu. It made the game basically unplayable (very limited control of the camera, super easy to lose focus, etc) but thankfully it fixed itself after dying. But it was a recurring issue because I had to tweak the mouse sensitivity multiple times to get it right. I wish the game had gamepad support! Another bug was the cyclone ability getting stuck if you take a hit during the charge. You can also spam the air attack + dash to basically fly and I'm not sure if I sequence breaked the game by doing exactly that to reach the cyclone powerup...? If it was the intended solution, I feel it wasn't telegraphed enough.
The fly enemies with their projectiles were rough and I kept dying to them on the second floor. Getting hit in the air felt excessively punishing. That's when I called it quit. It's a bit of a shame because I loved the environments and was interested to see more of them. Lot of potential once the rough parts are sanded-out! Good job ;)