This game wasn’t really for me, personally. I completely see what it’s going for with the slower, more precise movement, and I believe it's a very novel idea that could work, but I just found it to be clunky to work with. What didn’t help with this feeling was what felt like too few respawn or save points around the map, which led to runbacks that only exacerbated my grievances with the movement.
While I did end up collecting all three abilities, there were two specific points where I was about to give up. The first was after about 20 minutes of wandering without finding anything – I had missed a pathway that led to the attack ability, and only found it after deciding to start a new game and go a different way. The second was with the string of moving platforms near where the water immunity ability was, where some platforms were so small that I kept sliding off of them after jumping.
That being said, this game absolutely oozes style. The colors and character models all look great, and despite being built from mostly flat-textured primitive shapes, the water-ruined cityscape’s view is beautiful. North’s animations have so much weight to them, it perfectly complements the core idea of the movement (even if I didn’t personally jive with it). And the sound adds so much to the ambience, movement, and even the menus. I just really wish I had enjoyed the actual gameplay more, because I cannot overstate how incredible the presentation actually is.