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(+1)

This was a really silly and creative game. :D
I like the way the whole game used and reused such a small number of rooms.

The main issue is that the physics were really frustrating to deal with. I'd get trapped in boxes all the time, boxes would phase through my webs, and... the star ball. (- _ -)
The star ball would float off into those red cross things no matter how softly I tried to nudge it or how many webs I used to guide it. The concept of that puzzle is so cool, but every time that ball got reset back to the start felt awful and unfair. Fixing the physics sounds like a huge undertaking though, so I get why it's like this. >.<

Overall, all the puzzles were nice though! They were all interesting and pretty varied. (That includes the star ball, once it finally works)
I really liked using the webs to stick those boxes in place. (^o^)
And then there's twists on that!? :O

Figuring out which place fit which new ability was also a joy.

(1 edit)

2nd comment, with more minor stuff.

Some issues:

- I got stuck just before the Freeze upgrade, because I couldn't figure out what I could even do next. I didn't notice that the upgrade was in a ball that rolled around. Once I saw it moving, it was a fun puzzle though. Maybe something could be done to bring more attention to the rolling?
- The purple box mechanic took a long time to figure out what was even happening. Maybe something could be done to draw attention to how standing in the right spot makes the boxes activate? Maybe the spot you need to stand on changes color when you're on it?

Some more cool things:
- The music was good!
- The "boss battle" at the end was fun and goofy!

Nice game! :D


p.s. Thanks for hosting the jam.

(+1)

If you're still interested in the intended experience, maybe trying the RapierPhysics build on the main page could help. Either way, thanks for playing!