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This is really quite good.  (A few nitpicks: it's very atmospheric to have everything in typewritten or handwritten images, but it's a little frustrating when you have to retype an entire Caesar-shifted message instead of being able to copy it as text.  And at least one of the typewritten notes was spaced to be left-and-right justified rather than having a ragged right margin; not really typewriter-esque, and also made it harder to count the number of letters in the redacted name.)

If this is your first game, I look forward to seeing what else you come up with!

Thanks for playing and for the kind words. Very valid nitpicks! I'm happy enough with how the narrative puzzle side of the game turned out but the presentation and player interaction mechanics are a bit of a steeper learning curve for me.