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(1 edit) (+1)

Really cool concept, and the drawing mechanic works well. Having left and right mouse button act separately, almost as if the player is controlling unique left and right hands was a good choice. It's pretty satisfying to scribble around the screen, and has a pretty neat etch-a-sketch vibe going on. The intro letter was a great way to set up the lore but there definitely needs to be some kind of gameplay intro/tutorial and some more player visual feedback. Am I supposed to use both left/right ribbon in a symmetrical manner? Can I draw the ribbon however I want as long as I hit the specified vertices? Do I get a higher score by using the least amount of ribbon as possible? Some clarification on these game mechanics would go a long way in the overall experience. It could also use some sfx, background music, and some Christmas-y visual flair. That being said, I think you have a truly wonderful prototype here and there is some real potential in the drawing mechanic. As a GameMaker noob (a little over 1 year experience), I'm super impressed at the unique mechanic you were able to develop in just one day. Kudos! I had fun messing around with your game, and if you do continue developing it, I would be curious to see where it ends up. Keep up the good work!!

edit: You should check out this jam game called SEW-Tastic https://mech-mind-games.itch.io/sew-tastic with a somewhat similar sort of core mechanic to maybe get some inspiration for your own game, if you want

(+1)

Thank you! Yes the etch-a-sketch inspiration is definitely there, although something I only really noticed after building the prototype. Totally agree with what you've said, I wish I'd given a bit more time to this so the polish could be implemented (also add a few more levels) but nonetheless thanks again for playing and for the feedback!