"If it's made with AI it isn't done properly." If by "properly" you mean the way you like, sure. If you mean with effort and aiming for high-quality, then the usage of AI is not the limiting factor. On the contrary, AI allows developers to focus on the qualitative parts of their game, i.e. the content instead of the code.
How do you know they'll never fix them? Did they tell you? And if one, even if the majority did that, what's that got to do with AI? That's on the devs, not on AI-usage.
I'd say I explained what I meant by "using AI as a tool", but to clarify:
- - Prompting "Make me a game" is bad, lazy, and anything you said until now, but it also will *not* result in anything remotely playable.
- - Prompting "Refactor function x to use bubble sort." is using it as a tool. And there's hardly any difference to copy-pasting from StackOverflow.
You can judge as in "have an opinion", not as in "decide what is right".
It's free. You don't like it, I got that. But it's still a "gift horse". You can take it or leave it, but you can't tell the other party you want something better. That's the meaning of that phrase and it applies to anything that is free, even to AI slop, even to any other kind of slop.
Again, AI alone cannot (yet) make a fully functioning game like this. Try to get any AI to make this same game and tell me how it went. It's gotten quite far, and it's capable of making small apps on its own, but a game is still a tab bit too complex. Maybe next year, it will be fully autonomous, but until then, there's at least some understanding of programming required to make a game (that isn't pong or tetris).
"There's no rush to publish"? Of course there is. When you work on something as a hobby that is meant to entertain others, you want that out as soon as possible, that's the same for any kind of art, be it games, stories, songs, or anything else.
"What would we do without the 100th awful AI game published this week"? Nothing different, I supposed. But what "we" do wasn't the point of the statement you quoted there, was it? They got a game published, that's a win for them. We weren't negatively affected (in any meaningful quantity). As you said, one more AI doesn't make a difference to us.
""Not everyone has the time to spare to dedicate to all the projects they want to see completed." Which is a normal part of life, accept it." So they use AI, accept it. Seriously, what kind of reply was that? Why would you accept not being able to complete a project if you *can* actually complete it. A lot of (negative) things are normal parts of life and could be accepted, but we can also just do something about some of them.
"AI is a negative though." I think you misunderstood that sentence. The point was that putting a qualifier only on the part of a comparison that you regard as "the negative one" does not turn the qualifier itself into a negative factor.
"Hence why I never said otherwise. Creating a "half-finished product due to lack of time" doesn't constitute "doing something properly"." So people are not allowed to publish anything that is not up to your standards? Not AI-slop, not prototype stage games, only fully finished products can be served for free.
"And do you think AI will increase the amount of spam or decrease it?" Definitely increase it. And do you think that's because AI produces low quality or because AI eases development? I'd wager the latter.
"It's not an assumption, the quality of the game shows it clearly." That's based on the assumption that game quality reflects code quality. It does not, by the way. There are more than enough examples of splendid games with terrible code and vice versa.
"I haven't made any demands, but you're not entitled to do that even if you paid for the game."? Was it not you who complained about AI-slop being published on the platform they frequent? Within that same reply, may I add. That aside, you are entitled to file a complaint if you paid for a product that was advertised as having had more effort put into than is true. It's part of the consumer protection sections of most legal codes, a.k.a. "False Advertisement".
I get it. It's annoying to waste time on bad games. And AI lowers the barrier for that, so more bad games appear. But that's also what enables those who make good games to produce them much faster or to add much more content. AI lowers the requirements, and saves quite some time, when used correctly.
I don't see how that can be bad for anyone who can decide for themselves what games they play, so why complain to them about the tools they used?