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I'll skip some of those paragraphs, since I don't want to further this discussion in any direction that prompts more opinions on the result of AI usage, seeing as you're "the type of person" who's intent on prejudicially discriminating against usage of a tool in general, the people behind it, and declares their opinion the standard. I have disagreed with any statements of those kinds you made so far, and this didn't change yet, so let's leave it at that. No need to repeat ourselves.

However, I'll address a few other statements.

Using AI does not inherently train it. Some regions have consumer protection laws which prohibit that (e.g. the EU). But I'm sure you accurately decided the place of origin of this creator on your own.

And an incredibly far-fetched example of a product having been advertised as having more effort put into it than turned out to be true: any game advertised as non-AI, containing AI... wildly off-topic, I know.

"I don't want stuff made faster" You don't. I do, because it means quality stuff is made faster and more affordable, too. For you, there's still the slow-made stuff, since you prefer that. On the note of subjectivity, "your standards" doesn't preclude "basic English" — this platform still does not require projects to uphold your standards, i.e., "done properly", whereby "properly" is subjective, since it's circularly based solely on your, you guessed it (or not), standards.

Why do you want to take something away from people who have a different opinion? And why do you generalize everything? "Any usage of AI always results in trash, and anybody who uses it doesn't know how to program," to summarize a bit. And, most importantly, do you actually practice what you preach here? You do realize that many modern games used AI in some form to accelerate development, right? Not just triple-A, most of whom cause harm by laying off their work-force in favor of AI, but also a vast plethora of Indie titles did, too, who simply increased their production speed or quality, or lowered the investment risk.

Also, on a side note, when you want to create something, you win once it's been created. If they used AI for that, that's apparently fine with them, so why would it not be a win for them? If they ever decide that's not up to their standards, they'll certainly improve upon or redo it, if they have the time, or remove it, if they find it unpleasant enough.

And I cannot agree that the website has "gone" to complete shit; it looks the same as ever, to me. How one classifies that is another matter. You have to scroll past AI stuff? Well, that's because you don't like it. I absolutely cannot stand a specific genre that floods the lists here, but never has it crossed my mind to complain about people publishing works of it's kind, as low-effort compared to other genres as I regard their production to be, which it is and which is why it's so common. 

"It's both" You believe people use AI *because* it produces low quality? That's a hot take right there...

"I can also criticise it." "One can do anything that may become a man; who will do more is none", to paraphrase some random guy. I.e., you can, but it's improper.

I doubt I'll agree with telling anyone not to use something for a personal project, as long as it doesn't harm others, so that's it from me trying to convince you to let them use the tools they like. Should itch introduce a no-AI policy and anyone infringes, even slightly, I'd be fully with you. But that isn't the case; it's not some unfair advantage, it's not defrauding anyone, it's not hindering others, it's nothing. Or is it any of those, or something I missed, to you or anyone else?

"I do, because it means quality stuff is made faster and more affordable, too" - It means more slop will be produced, not more quality stuff will be released. Companies are not going to lower their prices because they used AI, they'll only lower their costs.

"this platform still does not require projects to uphold your standards" - I never said it did.

"Why do you want to take something away from people who have a different opinion?" Because it's bad.

"on a side note, when you want to create something, you win once it's been created" - He didn't create anything, AI created it.

"so why would it not be a win for them?" Because they took a shortcut and released a two star rated game, they're a failure.

"If they ever decide that's not up to their standards, they'll certainly improve upon or redo it, if they have the time, or remove it, if they find it unpleasant enough" - They'll churn out AI slop on repeat and never think twice about it, like everyone who uses AI.

"I absolutely cannot stand a specific genre that floods the lists here" - What genre? 

"You believe people use AI *because* it produces low quality? That's a hot take right there..." - Yes, many people don't want to think or put effort into anything anymore, they just want to consume slop 24/7. Poorly made games are fine by them as long as they're made quickly so that they have a new set of keys jingled in front of them every day.

"you can, but it's improper" - No it's not.

More production means more slop and more quality stuff, even if it favors the former.

And companies will lower their prices once similar games are made by indie devs who will lower their prices or offer higher quality games for free once beginner hobbyists can create, due to the assistance of AI, what was previously reserved for experienced hobbyists. It's just market saturation at the lowest level that bubbles up the hierarchy. It's just market saturation; exactly the same as what's happening to wages, only that it will affect sales, which is financially bad for everyone but marketers and consumers.

"What genre?" Why would that matter? It's common because it's very easy to create games in, due to certain engines that specialize on that genre, which leads to many similar-looking and usually low-quality games; exactly what you complained about with AI. My argument is that AI is like these engines; it eases creation, which leads to a lot more games being made of that genre and to the entry barrier being lowered to a point where any random dumb idea can be created. But those engines are capable of producing incredibly high-quality games, too, same as AI, if used appropriately. All I wanted to say with that was that using AI, or those engines, does not inherently produce slop, so which genre specifically does not really matter. And I'd rather avoid going into details on which genre I meant.

"I never said it [this platform] did [have to uphold my standards]." Sure, you only said that "quality > quantity", which I just take as meaning "Fewer high-quality games is better than more low-quality games," that your standards for high-quality constitute "doing something properly", whereby "properly" is subjective to your standards (see previous reply), and "if it's made with AI it isn't done properly," which, alongside "I don't want stuff made faster" and "this website has gone to complete shit," made me *somehow* come to the abstruse conclusion that "you don't want more games made with AI, you want games without AI, even if it means fewer, and that this website [platform] does that wrong." So yes, you never said it did have to uphold your standards, only that it's shit for not doing so...

And I specifically highlighted the "because" using asterisks to emphasize that what you said means that you believe people to be using AI specifically for its ability to produce lower quality results compared to other tools. That's the meaning of what you said and, I assume, was likely not intentional, was it?

And yes, criticizing a gift is improper. To be fair, it's only so in the cultures I know of, but that includes internet culture, which is the one that should apply, anyway.