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(2 edits) (+1)

This is a truly special game and arguably even more than that, an exceptional example of adaptation.


I've spent practically all of the last week trying to adapt Vampire: Dark Ages into a solo compatible format when I was recommended this game for it's vampire themed oracles.


After perusing through all of the rules so closely after reading V:DA, it is astonishing to me how clearly the intentions and aims of White Wolf's RPG has been distilled into this product. From the way it condenses V:DA's 20? total Attributes and Abilities into 4 simple attributes and the concept of Feats, to how it cleanly divides V:DA's confusing array of magical schools and rituals into one Rituals section while retaining the Disciplines through gifts. As if it wasn't enough to translate the roleplaying mechanics, they also simulate the World of Darkness with legally distinct and generic Hunters, Werewolves, and Fae who are intended to be personalized to your own liking (which could be WoD).


How special! All more I could ask for is a content pack or two of more Edges and Feats of all kinds. 


Ultimately, this is a must for WoD Tabletop fans as well as anyone looking to translate a complicated or classic TTRPG into a condensed, new age Solo-RPG.

Hello, johnnyshock00!

Thank you so much for the heartwarming words! As the game's creator, it's always amazing to see other people enjoy it. It's also very cool that you thought of using the game to emulate a Dark Ages setting.

About Edges and Feats, since I'm still playtesting the game, I may still think of new ones to include in the game. I have no idea for them yet, and I can't promise anything, but I'm always thinking of new options of character creation and customization.