viability: i found that when there was a corner i was trying to pass through to the next screen, sometimes the camera would stay behind and not follow the player, so i couldn't really see where i was or get unstuck and at one point i got scary stuck in the wall as well and the screen started like shaking. overall i found the core gameplay loop to make a lot of sense and i was engaged by that!
presentation: the objective was clear, and i found the game easy to understand what i was supposed to do. i think looking to see if theres a way to turn physics of your playeroff might be good since it was making the game really clunky to play with how the player was still experiencing gravity.
theme: aesthetics on point i love the style and the colors you went with its very charming and thematically appropriate!
engagement: i was engaged, but at points i did struggle a bit with the movement and camera issues which pulled me out of fully experiencing the game but those are very fixable things and then i think it will be incredibly fun!