This entry is clearly unfinished but what's there is pretty cool!
The 3D models, animation and VFX in particular are outstanding. The combat feels great, even when just button-mashing like I did (I noticed a few different moves but didn't know how to perform them at will). There was a good enemy variety.
I like the visual style but the screen-space checkered pattern for the shadows really hurt my brain. It was also difficult to judge distances sometimes, in some rooms it would feel like I wasn't moving at all. Moving through those large spaces was very tedious before I got the dash. Speaking of the dash, something about it didn't felt right but I'm not sure what. I didn't feel in control (maybe it locks you out for too long?).
The game really opened after the wall jump (though I'm not sure wall-jumping continuously on the same wall was intended?) but I quickly got lost in the large spaces, with no landmark or goal to orient myself. Level design really felt like the most unfinished part of this entry, which is unfortunate. Even adding a handful of save points would have helped a lot. Especially considering some bugs will kill you (initiating a dialog freezes you but not the enemies!) or get you softlocked.
It has a lot of potential, it just needs a bit more time to cook! Congrats ;)