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(1 edit) (+1)

Just tested with just your patch and no dgVoodoo2 or DXVK and the issue's still there. And the first test had dgVoodoo2 and DXVK but not your patch, and was fine.


Edit: Well, that's embarrassing. I enabled some HUDs and saw that none of my previous tests had actually been using dgVoodoo2. After enabling that, the scope problem vanished.

Well I'm glad it's working now! Enjoy!