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This game allowed for some strategy. I found it better to just stay right on the edge of the road, and making it necessary to only worry about that one line of traffic. I'm not sure if this was intended, but I did notice the score didn't seem to track the time sitting on the road; the score only increased with each (tap) hop on the road, which is perfectly fine, I only mention it because the directions mentioned the score being tied to time on the road I think. I didn't notice any problems with game mechanics/systems. Nice job, I enjoyed this one.