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(+2)

Good entry there is a lot to like here

first getting some nit picks out of the way:

The controls could be improved, joypad support would just take L1, L2 added to toggle the filters, and playing preferred (on keyboard) WASD left it feeling very cramped to toggle the filters - especially as some of the jump toggle filter and toggle back before landing required quick switching. It took me way longer than it should have done to get back out of the blue filter area.

Also some of the differentiation between what is solid and what is not is hard to parse, again I spent way longer than I should have missing exit points (especially in the roof) where I could get to a new room.

on the positive sides, it's clever. it looks great, interesting mechanics, and I found a picture of a cat. All in all the positives far outweigh the negatives.... only got as far as collecting the red filter so far, (during the limited time I had for a lunchtime play), but putting it on my list of ones to play longer when I have more time.

(+1)

Thanks! Super valid critique. We actually updated the game to work for gamepad! It was an unfortunate oversight lol. In the future we'll definitely try to make exits and backgrounds more distinguishable from the collidable ground. Glad to see you enjoyed what you played.